//#include "stdio.h"
//#include "GraphicsLibrary.h"
//
//int main(void)
//{
//	GraphicsDevice gd(800, 600);
//	GraphicsLibrary::graphicsDevice = &gd;
//	GraphicsLibrary::InitialDepthBuffer(800, 600, 1000);
//
//	Point3_H ScreenPoint[4] = {
//		{-106, 60},
//		{-106, 75},
//		{-87, 92},
//		{-86, 78}
//	};
//	GraphicsLibrary::DrawTriangle_bk(ScreenPoint[1], ScreenPoint[0], ScreenPoint[3]);
//	GraphicsLibrary::DrawTriangle_bk(ScreenPoint[2], ScreenPoint[0], ScreenPoint[3]);
//
//	GraphicsLibrary::DrawLine_Bresenham(ScreenPoint[0], ScreenPoint[1], ScreenPoint[3]);
//	GraphicsLibrary::DrawLine_Bresenham(ScreenPoint[1], ScreenPoint[3], ScreenPoint[0]);
//	GraphicsLibrary::DrawLine_Bresenham(ScreenPoint[3], ScreenPoint[2], ScreenPoint[0]);
//	GraphicsLibrary::DrawLine_Bresenham(ScreenPoint[2], ScreenPoint[0], ScreenPoint[3]);
//
//	GraphicsLibrary::ClearDepthBuffer();
//	getchar();
//	return 0;
//}